Transition smoothly between object states. For example, when minimizing a window, it doesn’t just disappear from the screen and reappear in the Dock instead, it moves fluidly from the screen to the Dock so the user knows exactly where it went. ![]() Use animation to put these actions into a more human time frame. It’s important that people don’t lose context when performing actions with immediate results. Don’t make people spend extra time watching unnecessary animation every time they interact with something.Įnhance feedback and understanding. The system already employs subtle animations for interactions with standard interface elements. ![]() Repetitive animations that occur often can lead to the perception that efficiency is being compromised for the sake of animation. For example, when using Mission Control to reveal the Desktop, all open windows slide out of the way as if you were swiping physical papers out of the way on a desk.Īvoid using animations for interactions that occur frequently. ![]() Realistic movement can help people understand how something works.
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